All work
AI & Digital IdentityMetaverseME

How design built the foundation for a new avatar app before launch

MetaverseME's Avatar ME! turns selfies into realistic 3D avatars. The app worked, but it wasn't ready to be seen: no design team, no visual direction, no documentation. This is how art direction and a scalable design system made it launch-ready.

MetaverseME Avatar ME! app, brand motif
Industry
AI · Digital Identity · Metaverse
Duration
2025 · 2 months
My role
Senior Product Designer · Art Direction · UX/UI · Design System · Documentation
Team
Direct with CEO, leadership & developers · no formal product team
Tools
Figma, Miro, Illustrator, Photoshop, Layer.ai

MetaverseME is a European startup based in Malta, with collaborators in the UK, focused on digital self-expression through immersive experiences.

Their main product, the Avatar ME! app, transforms selfies into realistic 3D avatars using AI. When I joined, the company was preparing for its first public launch. Development was already advanced, but there was no design team, no visual direction, and no documentation. The app worked. It just wasn't ready to be seen.

The impact

A functional app became a launch-ready product with a system built to last.

0→1
Visual foundation
first art direction & design system created for Avatar ME! and future MetaverseME products
100%
Flows intact
all existing functionality kept, with no backend or user-flow changes
2mo
Solo delivery
designed end to end in two months as the only designer, alongside the CEO
2+
Products scaled
foundation extended to Kickoff Evolution and the shared avatar
The problem

The app was functional, but three things were going wrong at once.

The technology worked and the avatar experience was built. But opening the app, the visual design didn't match the ambition of the product.

01 · Experience

The visuals weren't ready

The app looked unfinished. Layouts were inconsistent across screens, with no clear visual identity to anchor the experience or make users feel confident in the product.

02 · Constraints

No room to change how it worked

Development was advanced and the launch was close. Every improvement had to happen on top of what already existed, without touching backend logic or altering user flows.

03 · Foundations

Everything from scratch, fast

No documentation, no component library, no visual direction. And the avatar would be reused across other products, so whatever was built now had to hold up over time.

The research

Before designing anything new, I reviewed everything that already existed.

The goal was not to redesign the experience. It was to understand what was already there well enough to improve it without breaking it.

A screen-by-screen audit

I analyzed the current layouts one screen at a time, mapping technical constraints and development dependencies, so improvements could be made without disrupting functionality or backend logic.

A digital-identity benchmark

I studied how other digital identity and avatar products approached visual design, looking for the contemporary, expressive language the category was moving toward, and where Avatar ME! could stand apart.

AI as an accelerator, not a decision-maker

I looked at how AI tools like Layer.ai could speed up visual exploration without replacing the design decisions that needed human judgment. The tool accelerates the process; the designer still makes the calls.

Competitor insights & visual direction. Mapping how digital-identity and avatar products handle visual language, the benchmark that grounded the creative direction for Avatar ME!

Design process

Improve what was there, without breaking what worked.

Context Analysis

Reviewed existing layouts, constraints and dependencies to find improvements that wouldn't disrupt functionality.

Defining the Vision

Developed a flexible art direction inspired by contemporary digital culture, built for clarity and scale.

Redesigning Key Layouts

Improved critical screens, onboarding and avatar creation, for better usability and visual consistency.

Building the System

Created a token-based design system for Unity, documenting components, spacing, typography and color.

Validation & Handoff

Validated through continuous feedback with developers and leadership, and planned a data-driven Phase 2.

Defining the vision

A versatile Neo-Neon visual universe.

A flexible art direction inspired by contemporary digital culture, grounded in four interconnected visual pillars that build a sophisticated, emotionally engaging graphic language, scalable across every product that shares the avatar.

MetaverseME Neo-Neon visual direction, artist and game references

Art direction. References from artists and games that explore the Neo-Neon aesthetic, the creative anchor for technology, style, emotional versatility and creative freedom.

The starting point

Legacy UI limitations.

Inconsistent visual language, weak hierarchy and unclear flows created friction across the experience. Outdated UI elements, low accessibility and a missing brand identity prevented emotional connection and scalability.

Avatar ME! legacy screens before the redesign

Before. A snapshot of the legacy onboarding and avatar-creation screens, functional, but without a shared visual language to anchor the experience.

The redesign

A cohesive, expressive experience, flow by flow.

Onboarding, avatar creation, body selection and the AR experience, rebuilt with a consistent visual language and the new brand identity, all on top of the existing flows.

Building the system

A token-based design system, built to scale.

A component library built for Unity, documenting spacing, typography and color so future teams could build on the same foundation, and so the avatar could travel consistently into other products.

Scalable foundation. Tokens, components and documentation, the shared language that lets MetaverseME extend the avatar experience to products like Kickoff Evolution without starting over.

Key insights

What the work taught us.

01

Foundations beat a rushed redesign

In early-stage startups, a solid base lasts longer than a full overhaul under time pressure.

02

AI accelerates, the designer decides

Tools like Layer.ai speed up exploration, but they always need human direction and judgment.

03

Art direction guides every decision

More than aesthetics, it's a guide for every future call, especially where design is still being established.

04

Documentation is the legacy

When design isn't yet part of the culture, clear docs are what keep the work alive after the designer leaves.

05

A shared element needs a system

When several products share one avatar, consistency happens by design, never by accident.

06

Knowing what not to touch

The value came from discipline, protecting the flows that worked instead of redesigning everything.

Results & reflection

More than screens, the real outcome was what was left behind.

The work established the first visual and structural foundation for the Avatar ME! app and for future MetaverseME products, all while keeping every existing flow intact.

The updated layouts improved clarity and consistency across the experience, and the design system created a scalable base that could grow with the company. AI tools accelerated exploration and documentation, while a clear creative direction kept quality and alignment on track.

This positioned MetaverseME to extend the avatar experience consistently to other products like Kickoff Evolution, maintaining visual continuity across teams in Malta and the UK.

But the result that stayed with me was a different one: more than the screens, what really mattered was a system, a direction, and a language the company could keep building on without starting over.

This project reinforced that design impact in early-stage products is not measured by how much you changed. It is measured by how much of what you built continues to work after you leave.